Right well I've made it a little bit further along with this:Īnd i'm fairly happy with the overall size of the unit (the mk0 fuel tank is on top in this picture) and where the ladders/airlock is: The recommended supporting mods are under their respective licenses which may differ from the one above - for info License: the REKT Parts are under CC-BY-NC-SA Vi) DeepFreeze compatible Cryo pod - the mk1C V) implementation of the 'Pod status' emissive reliant on IndicatorLights (mk1A and mk1N) Iii) MM patch to add life support supplies to the pods Ii) MM patches to make the mk1N play nicely without having the user comment out the Landertron module. I) Emmissive meshes that would greatly benefit from InidicatorLights Just put the SHED folder directly into the GameData folder. This mod is not yet at the v.1 release stage. This mod is mostly escape pods and a few supporting parts the Recoverable Emergency Kerbal Transport (REKT) name has been adopted. So that the first issue, dependent on feedback i'll make a decision probably by the end of next week, maybe? R-EKT ( Rescue - Emergency Kerbal Transport/Tube (either transport or tube or maybe even both?) At this stage i'm still trying to figure out what to call it, i have a couple of idea and your input is welcome: Right, so i have started the work for building some very compact escape pods.
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